Hacking ARPANET

**************************************** Hacking ARPANET -- Part I by The SOURCE of -=>*The Listening Post*<=- 408-923-7575***************************************INTRODUCTION------------ARPANET (Advanced Research Projects Agency NETwork) was funded by the Departmentof Defense (DOD) in 1969 as an experiment in sharing the resources of manydifferent types of computers. Earlier DOD systems (AUTODIN,for example), reliedon linking computers that were the same make, using the same operating systems.Work on ARPANET was performed under contract by.....
PPN – Concepts of Echelon by Phonetap – November 07, 1999

The Phone Punx Network Presents--Phone Punx Magazine------Issue three----"We are the phony in telephony"November 07, 1999Last Updated: November 07, 1999http://fly.to/ppn(Mirror: http://worship.to/ppn)phonepunx@yahoo.com Contents ~Intro by Mohawk ~Beginners Guide to the DACS, Part One by BitError ~CallerID: Up close and Personal by hatredonalog ~DATUs - The Tool of the New Age Phreak: Part II by MMX ~Frequency Counters by Black Axe ~An Overview of Trunked Radio Systems by.....

The following numbers are MR tokens for use with AOL. If you have the right equipment (which many don't), you can use these to go directly to a conference room. Some of these tokens lead to staff-only rooms, however, these can STILL be accessed by non-staff. 1    Town Hall 3    Classroom 4    The OGF Commons 5    Writers Workshop 6-8  Classroom 9    Geoworks Chat Room 10  .....
Exploring Historical & Emerging Phishing Techniques

International Journal of Network Security & Its Applications (IJNSA), Vol.5, No.4, July 2013
DOI : 10.5121/ijnsa.2013.5402 23

Marc A. Rader1 and Syed (Shawon) M. Rahman2, *
1CapellaUniversity, Minneapolis, MN, USA and Associate Faculty, Cochise CollegeAZ, USA
Mrader3@CapellaUniversity.edu
Associate Professor of Computer Science at the University of Hawaii-Hilo, Hawaii,
USA and Part-time Faculty at Capella University, Minneapolis, USA
*SRahman@hawaii.edu
ABSTRACT
Organizations invest heavily in technical controls for their Information Assurance (IA) infrastructure.
These technical controls mitigate and reduce the risk of damage caused by outsider attacks. Most
organizations rely on training to mitigate and reduce risk of non-technical attacks such as social
engineering. Organizations lump IA training into small modules that personnel typically rush through
because the training programs lack enough depth and creativity to keep a trainee engaged. The key to
retaining knowledge is making the information memorable. This paper describes common and emerging
attack vectors and how to lower and mitigate the associated risks.
KEY WORDS
Security Risks, Phishing, Social Engineering, Cross Site Scripting, Emerging Attack Vectors, DNS poising.
1. INTRODUCTION
Phishing is a social engineering technique that is used to bypass technical controls implemented
to mitigate security risks in information systems. People are the weakest link in any security
program. Phishing capitalizes on this weakness and exploits human nature in order to gain access
to a system or to defraud a person of their assets.

Is Your Son a Computer Hacker?

1. Has your son asked you to change ISPs? Most American families use trusted and responsible Internet Service Providers, such as AOL. These providers have a strict "No Hacking" policy, and take careful measures to ensure that your internet experience is enjoyable, educational and above all legal. If your child is becoming a hacker, one of his first steps will be to request a change.....
The Scene News

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Monday 2st November (12:00pm GMT) – The Scene Really Sucks

The warez groups are nothing more than a bunch of anal licking faggots. All they do is make stupid mini bureaucracies which do nothing. The most important reason why the “scene” sucks is that the only people who actually can get a copy of the pirated software are members of the groups themselves.


The following is a summary of AOL’s “Kids Only Channel Policies.” The AAC is obligated to follow these policies at all times. (from “Document Version 2.32”). All items are direct quotes, commentary is in brackets. The original document is 16 pages long. Grammar and spelling are as found in the original document. This document was prepared bu AAC Coord based on policies in effect in July, 1998.

Introduction

AOL developed The the Kids Only Channel Policies (“Policies”) to ensure a uniform consistent set of standards and practices throughout all programming and advertising areas (Rainman or web-based) targeted to kids children 12 and under on America Online, and particularly including through the Kids Only channel. AOL reserves the right to modify these Policies as necessary. Additionally, AOL expects all Partners to abide by the Children’s Advertising Review Board Unit (“CARU”) guidelines for Interactive Electronic Media (see also http://www.bbb.org/advertising/caruguid.html)

Policy PrincipleObjectivesGoals
~Provide a safe, age appropriate environment for kids in a manner appealing to both kids and parents, addressing primary industry and consumer concerns:
~Providing age appropriate content
~Protecting youth privacy, including protection from online predators
~Creating an age-appropriate marketing environment.
~Create a viable programming and business model for youth-targeted areas and partners on AOL.
~Provide a safe, age appropriate environment for kids in a manner appealing to both kids and parents;
~Create a viable programming and business model for youth targeted channels and partners on AOL.

AOL Warez – The History of AOL Warez – AOL Hacking

Before I begin, let me state the following: This is my personal perspective of the history of Warez and the scene in general on America Online (AOL). How the scene developed in the beginnings, and where it has evolved to today. I also would like to thank Mat Stars, Reflux, and Da Chronic himself for their input and insight. Enjoy.

Well, as of writing this, I am 22 years old (it’s 2003 as of this writing). I chose to write this little piece on the history of AOL Warez (at least from my perspective) for two primary reasons. Firstly, it may sound ‘lame’ or whatever, but I’ve been involved in the scene in one form or another since I was 10 years old… so that’s 12 years and counting. For better or for worse, AOL Warez has played a part in my life, and it’s something I don’t wish to ignore or forget as I get older, so this is a good reminder document for me. Secondly, being the “wise sage” that I am, I feel it may be of benefit or interest to others to share my experiences and knowledge about the history of the scene.

To be fully honest, I don’t know or recall exactly how I first got involved. I know it was when I had a 2400 baud modem, and was trading old software (DOS, 16 color games, etc) through single line BBS’s, around 1991 I believe. I first began using AOL 2.0 back in 1993, when the first version of AOL for Microsoft Windows was released. Yes, I had tried AOL for DOS (back then, there was no version number) in 1991, but at that point, AOL was called Quantum Computer Services. And in case anyone is wondering why AOL has always “been so easy to use,” it’s because it was originally designed for the Macintosh and Apple II. Anyhow, at this point there were fewer than 1 million subscribers, chat service did not exist, and the scene had not yet been born. Obviously, this is also pre-unlimited use per month days (which did not occur until 1996).

With the advent of 9600 baud modems, public chat rooms, and soon the private rooms which began spawning on the AOL service. Back then, the internet was not for everyone. Only tech savvy people who knew what was going on ever logged on to the internet during this time period, and by tech savvy, I’m referring to people such as myself: young, adolescent boys, with a curiosity of technology and sense of adventure. (Yes, I consider myself the Tom Sawyer of the modern age). Anyways, enough background information, on to the creation of the scene…

Primarily through word of mouth, news spread about free programs being offered in chat rooms for trade and download. Prior to this, I had been doing BBS trading on boards such as Iniquity and Eternity. On AOL, this was first done in public chat rooms; soon of course, people migrated to private rooms, and the creation of the “warez” series of rooms. For teenage boys who wanted free software, and to be part of the “in” club, things were going great. But something was missing. Along came a man, calling himself “Da Chronic.” Now, if you don’t know of this nick name, stop reading beyond here, you don’t belong. Da Chronic, who at the time was a 17 year old high school student from Pittsburgh, Pennsylvania, created the first of what was to become literally thousands of programs for use on AOL, none other than “AOHell.” A fairly simple program created in Visual Basic, AOHell reached a level of popularity which has never been equaled or even rivaled (no, don’t tell me FateX was more popular, it was not). AOHell allowed people to do several basic things. Firstly, it allowed anyone, his sister, mother and dog, to create fake accounts on AOL using randomly generated information. Secondly, it had a few built in macro’s, the most popular of which was the “scrolling middle finger.” Third, you could “email bomb” or “IM bomb” people, and just be generally disruptive, which was the true intent of Da Chronic. The original version of AOHell was released around November 1994.

So at this time, AOL didn’t really do a whole lot to stop the spread of Warez on their system. I’m sure they regret this now. Had they been aggressive in the early stages of the development of the scene, I am positive that it would not have survived, just as it did not on other similar services, such as Compuserve and Prodigy. All AOL did was modify the account sign up process. Essentially, they changed the checking account creation to have some sort of validation period, and basically that was about it for a while. Of course, that didn’t stop us. Some brilliant person figured out the now infamous ‘5396’ MasterCard prefix. Simply by having the correct 4 digit CC prefix, you could still create fake accounts fairly quickly, and AOHell and similar programs automated the process for you.

The “scene” as an organized community did not establish itself until the middle of 1995, probably during the summer months. Prior to this time, such a thing as “free warez” did not exist. You traded for programs/games/utilities etc. Then along game the first known organized group, dedicated to the “free warez” concept, SHiZZa. Basically, group members from SHiZZa went around warez rooms (now being called such things as ‘cold’ or ‘thin’ ice, since the word “warez” had been banned), and recruited new members. This was taken a step further by FWA (the Free Warez Alliance, which claimed to have created the ‘freewarez’ series of private rooms, once the ‘ice’ series was also banned). Other people quickly followed suit, and created groups of their own, most notably, UPS, MySTiC, and SNT which were formed within weeks or months of SHiZZa. Groups worthy of mention who came about in the second and third waves, include Synapse and iMaGe (which iMaGe was formed via merger of Gen-X and Digital) who then later on merged to form what is now Legion, DGG (which spawned off Arise), WaY (which died off), Logic (which moved to I-Net only), and OsW (died off). I’m sure there were other groups during this time, but these are the most important and prominent ones (and the ones which I can still remember). The three dominant groups during this time were UPS, MySTiC and WaY (the latter of which, I was a part of for a few short weeks). UPSS by the way, (the AOL arm of UPS), was the first group to begin “massmailing” Warez with automated programs, and WaY took it a step further when CooLziE created IcE DroP MM’er, the first stable, fast, and fully automated MM program (it could both collect screen names from a chat room where people signed up, and then MM them all on its own).
It was also during this time when “phishing” for accounts was ever so popular. Stupid new AOL’ers just seemed to love sharing their accounts with people. At that time, it was almost too easy to steal passwords since no one made unique, hard to guess pw’s. I remember trying out passwords like sex123 and getting into accounts with ease. Of course, the other major thing which was going on was “carding.” Once you stole a person’s CC information (or more often, they ‘volunteered’ it, you could go to places such as buy.com and FedEx shit using that stolen CC info, and within a few days have a new computer, or stereo or whatever your heart desired. Now, this is a simplified explanation of how ‘phishing’ and ‘carding’ both worked, but I am not going to get into the details of those two scenes; I merely wanted to mention them because they were loosely associated with the Warez scene.


America Online Timeline

2006
April 3, 2006 America Online Changes Its Name to AOL
March 15, 2006 AOL and Warner Bros. launch IN2TV, the first broadband TV network
February 28, 2006 AOL Takes Fight Against Identity Theft To Court, Files Lawsuits Against Three Major Phishing Gangs
January 27, 2006 AOL expands its broadband network coast-to-coast with service from leading DSL and cable providers

2005
December 21, 2005 AOL acquires Internet video search pioneer Truveo
December 20, 2005 AOL and Google expand strategic alliance
November 22, 2005 AOL, IAC, Hearst Corp., and Allen & Company lead $16 million investment in Internet video distribution pioneer Brightcove
November 22, 2005 AOL introduces new AIM Triton service with next-generation tools at a time when 70% of online Americans are using instant messaging
November 3, 2005 AOL acquires digital-music subscription company MusicNow and unveils Web-based, full-service digital music store
October 6, 2005 AOL acquires leading blogging company Weblogs
September 21, 2005 AOL releases spyware protection to improve Internet security for millions of users
August 8, 2005 AOL announces acquisition of Wildseed Ltd., leading provider of advanced wireless technologies
August 4, 2005 AOL announces acquisition of XDrive Inc., leading provider of online storage and backup services
July 21, 2005 AOL launches AOL.com, the company’s next-generation, high-speed Web portal
July 12, 2005 AEG, AOL and XM Satellite Radio join forces with executive producer of Live 8 to create ‘Network Live,’ first multiplatform digital entertainment company for live programming
April 20, 2005 AOL launches major campaign against phishing
April 11, 2005 AOL and XM Satellite Radio unite to create new online radio service
April 7, 2005 AOL introduces Internet phone service
January 31, 2005 AOL and Time Warner Cable join forces to provide customized broadband offering
January 20, 2005 AOL introduces new AOL(r) Search innovations and opens up new opportunities for advertisers