Date Early 2000Founded HypahSubmitted By O0OSource AOL-Files.com/FDO-Files.com Archive Using a scanner program Hypah looked through all the various language codes searching for any wierd responses. Using this scanner he was able to find several language codes, one of them 1221, which would send a message using the Aa token to a chat room. The message would come from online host and say. OnlineHost: has sent a message that your.....

Date 1997 it could be done using AOL 3.0 32-bit and later using 4.0 and 2.5Founded VariousSubmitted By TauSource AOL-Files.com/FDO-Files.com Archive Cloning, as it has come to be called, is the process of signing onto more than one screen name simultaneously on the same computer. There are however two restrictions that you should be aware about before beginning. First, you have to use whatever America Online version you are currently.....
AOL Warez – The History of AOL Warez – AOL Hacking

Before I begin, let me state the following: This is my personal perspective of the history of Warez and the scene in general on America Online (AOL). How the scene developed in the beginnings, and where it has evolved to today. I also would like to thank Mat Stars, Reflux, and Da Chronic himself for their input and insight. Enjoy.

Well, as of writing this, I am 22 years old (it’s 2003 as of this writing). I chose to write this little piece on the history of AOL Warez (at least from my perspective) for two primary reasons. Firstly, it may sound ‘lame’ or whatever, but I’ve been involved in the scene in one form or another since I was 10 years old… so that’s 12 years and counting. For better or for worse, AOL Warez has played a part in my life, and it’s something I don’t wish to ignore or forget as I get older, so this is a good reminder document for me. Secondly, being the “wise sage” that I am, I feel it may be of benefit or interest to others to share my experiences and knowledge about the history of the scene.

To be fully honest, I don’t know or recall exactly how I first got involved. I know it was when I had a 2400 baud modem, and was trading old software (DOS, 16 color games, etc) through single line BBS’s, around 1991 I believe. I first began using AOL 2.0 back in 1993, when the first version of AOL for Microsoft Windows was released. Yes, I had tried AOL for DOS (back then, there was no version number) in 1991, but at that point, AOL was called Quantum Computer Services. And in case anyone is wondering why AOL has always “been so easy to use,” it’s because it was originally designed for the Macintosh and Apple II. Anyhow, at this point there were fewer than 1 million subscribers, chat service did not exist, and the scene had not yet been born. Obviously, this is also pre-unlimited use per month days (which did not occur until 1996).

With the advent of 9600 baud modems, public chat rooms, and soon the private rooms which began spawning on the AOL service. Back then, the internet was not for everyone. Only tech savvy people who knew what was going on ever logged on to the internet during this time period, and by tech savvy, I’m referring to people such as myself: young, adolescent boys, with a curiosity of technology and sense of adventure. (Yes, I consider myself the Tom Sawyer of the modern age). Anyways, enough background information, on to the creation of the scene…

Primarily through word of mouth, news spread about free programs being offered in chat rooms for trade and download. Prior to this, I had been doing BBS trading on boards such as Iniquity and Eternity. On AOL, this was first done in public chat rooms; soon of course, people migrated to private rooms, and the creation of the “warez” series of rooms. For teenage boys who wanted free software, and to be part of the “in” club, things were going great. But something was missing. Along came a man, calling himself “Da Chronic.” Now, if you don’t know of this nick name, stop reading beyond here, you don’t belong. Da Chronic, who at the time was a 17 year old high school student from Pittsburgh, Pennsylvania, created the first of what was to become literally thousands of programs for use on AOL, none other than “AOHell.” A fairly simple program created in Visual Basic, AOHell reached a level of popularity which has never been equaled or even rivaled (no, don’t tell me FateX was more popular, it was not). AOHell allowed people to do several basic things. Firstly, it allowed anyone, his sister, mother and dog, to create fake accounts on AOL using randomly generated information. Secondly, it had a few built in macro’s, the most popular of which was the “scrolling middle finger.” Third, you could “email bomb” or “IM bomb” people, and just be generally disruptive, which was the true intent of Da Chronic. The original version of AOHell was released around November 1994.

So at this time, AOL didn’t really do a whole lot to stop the spread of Warez on their system. I’m sure they regret this now. Had they been aggressive in the early stages of the development of the scene, I am positive that it would not have survived, just as it did not on other similar services, such as Compuserve and Prodigy. All AOL did was modify the account sign up process. Essentially, they changed the checking account creation to have some sort of validation period, and basically that was about it for a while. Of course, that didn’t stop us. Some brilliant person figured out the now infamous ‘5396’ MasterCard prefix. Simply by having the correct 4 digit CC prefix, you could still create fake accounts fairly quickly, and AOHell and similar programs automated the process for you.

The “scene” as an organized community did not establish itself until the middle of 1995, probably during the summer months. Prior to this time, such a thing as “free warez” did not exist. You traded for programs/games/utilities etc. Then along game the first known organized group, dedicated to the “free warez” concept, SHiZZa. Basically, group members from SHiZZa went around warez rooms (now being called such things as ‘cold’ or ‘thin’ ice, since the word “warez” had been banned), and recruited new members. This was taken a step further by FWA (the Free Warez Alliance, which claimed to have created the ‘freewarez’ series of private rooms, once the ‘ice’ series was also banned). Other people quickly followed suit, and created groups of their own, most notably, UPS, MySTiC, and SNT which were formed within weeks or months of SHiZZa. Groups worthy of mention who came about in the second and third waves, include Synapse and iMaGe (which iMaGe was formed via merger of Gen-X and Digital) who then later on merged to form what is now Legion, DGG (which spawned off Arise), WaY (which died off), Logic (which moved to I-Net only), and OsW (died off). I’m sure there were other groups during this time, but these are the most important and prominent ones (and the ones which I can still remember). The three dominant groups during this time were UPS, MySTiC and WaY (the latter of which, I was a part of for a few short weeks). UPSS by the way, (the AOL arm of UPS), was the first group to begin “massmailing” Warez with automated programs, and WaY took it a step further when CooLziE created IcE DroP MM’er, the first stable, fast, and fully automated MM program (it could both collect screen names from a chat room where people signed up, and then MM them all on its own).
It was also during this time when “phishing” for accounts was ever so popular. Stupid new AOL’ers just seemed to love sharing their accounts with people. At that time, it was almost too easy to steal passwords since no one made unique, hard to guess pw’s. I remember trying out passwords like sex123 and getting into accounts with ease. Of course, the other major thing which was going on was “carding.” Once you stole a person’s CC information (or more often, they ‘volunteered’ it, you could go to places such as buy.com and FedEx shit using that stolen CC info, and within a few days have a new computer, or stereo or whatever your heart desired. Now, this is a simplified explanation of how ‘phishing’ and ‘carding’ both worked, but I am not going to get into the details of those two scenes; I merely wanted to mention them because they were loosely associated with the Warez scene.

RANT |  WEB & THE E/N SCENE

Lol pretty god damn close. I remember always creating some sort of 90s website whether it was video game cheat codes, southpark, pokemon or whatever I was really feeling at that time. Later evolving into one of the scenes that I loved the most . The E/N (Everything/Nothing) or "blogs". We called them E/N Sites because they consisted of content that was basically "everything" and.....
Hacking ARPANET

**************************************** Hacking ARPANET -- Part I by The SOURCE of -=>*The Listening Post*<=- 408-923-7575***************************************INTRODUCTION------------ARPANET (Advanced Research Projects Agency NETwork) was funded by the Departmentof Defense (DOD) in 1969 as an experiment in sharing the resources of manydifferent types of computers. Earlier DOD systems (AUTODIN,for example), reliedon linking computers that were the same make, using the same operating systems.Work on ARPANET was performed under contract by.....
PPN – Concepts of Echelon by Phonetap – November 07, 1999

The Phone Punx Network Presents--Phone Punx Magazine------Issue three----"We are the phony in telephony"November 07, 1999Last Updated: November 07, 1999http://fly.to/ppn(Mirror: http://worship.to/ppn)phonepunx@yahoo.com Contents ~Intro by Mohawk ~Beginners Guide to the DACS, Part One by BitError ~CallerID: Up close and Personal by hatredonalog ~DATUs - The Tool of the New Age Phreak: Part II by MMX ~Frequency Counters by Black Axe ~An Overview of Trunked Radio Systems by.....
One eye open | Cracking accounts at night

There was nothing more fun then thinking of a bunch of leets to add to a cracker that I was going to start overnight. I remember everyone had their own PWLs (password lists) from 3200 to 34000 and even larger. (You can find a bunch of the PWL's on here). It all depended on how much time you wanted to put in cracking your leet......
Updated Invoke Token List

There are a TON of duplicates in this….. if you have a shitload of tokens and invokes that arent mixed up and no duplicates then send em to cystic@wirm.net

invokes


32-324       – Brings you to Programmers University

32-301       – Adds another mailbox to your toolz

32-987       – Software upgrade for master aol. (OH)

32-5046     –  chat room stuff

32-2327     – An Easter Egg.  Only 1 of many on AOL

32-2342     – NEA on-line

32-2405     – Test Internet Style Mail

32-2411     – Set your version of AOL

32-25         – DL manager window

32-252       – Create a screen name

32-253       – Create alternate screen name

32-254       – Delete a screen name

AOL Invoke List

32-000105 - Create PUBLIC Room 32-002185 - The SPAM Area (Link to ARC) 32-002326 - The America Online Guide Area (JADE) 32-002411 - Change Software Version Numbers 40-005060 - Sales and Service Forum 40-009366 - Request-O-Rama 40-011549 - TOS Area (Detailed 32-000029 - Blank Mail (NF) 32-000030 - Update Welcome screen 32-000040 - Catch Hidden (NF) 32-000056 - Continue? (NF) 32-000105 - Create PUBLIC Room.....

Acid Burn: (one of these) PiXY RuLEz You! or upsidedown or03/17/96

Agent Orange Tosser: I Crap On Lamers ivan is a fairymaxuck

Anti-mass mailer: bud is blah

AoAbortion Tos: Fuck TeRRoR, FAC: KK

AoAbortion FAC: KK

AoAkira: GrEEn DaY

AoAsting: BuBBa , Ugh(AsTiGMaX), John(Prez), AsTiG RuLeZ(member)

AoBliss Tosser: Welcome to the wonderful world of Bliss

AoBomer v1 b1 bot scare: YoUsUck

Aobomer v1 b1 tos: Only TOS LamerZ

AoBomer v1 b2: TOS ALL LAMERZ

AoBomer v1 b3: ALL LAMERZ DIE!

The AOL Protocol

The AOL Protocol

When you hear the phrase “The AOL Protocol”, I bet most of you immediately think of FDO, right?
Although FDO is a part of the AOL protocol, it in no way encompasses the big picture. When I use
the term “The AOL protocol”, I refer to how the AOL client and server interact with each other,
how data is prepared, how it is sent, and how it can be manipulated.

There currently exists no formal documentation of the AOL protocol, or at least one that is
publicly available. For this reason, I have taken it upon myself to strip the bits of
information from my feeble mind and write a document with at least basic information about
the AOL protocol. The information included in this document is what I have learned, from
exploration, help from others, and just stumbling upon it. I in no way guarantee the accuracy
of the information contained herein. That said, here is what I know.