Created by MaGuS
Flashback to 1995: AOL Proggies
By Marco on April 19, 2004
Inspired by a discussion on the Something Awful Forums, I remembered the time I spent using AOL in middle school. There were these programs (“proggies”) that would hook into the AOL software and allow you to do special things, like easily type using color-faded text or extended ASCII characters. I had one of these called FateX Ultra.
My favorite function was that you could host these little chat room games, like the “FateX Ultra Scrambler Bot”. You’d give the program a word and it would automatically “chat” for you and set up this game where it displays the word scrambled, and whoever typed in the unscrambled version first would get a point, and every so often it would print out a scoreboard of how everyone was doing. And there were chat rooms devoted entirely to these games. It was a pretty big deal at the time for a 7th grader.
Then there were the warez bots. These things were really fantastic, and getting warez through them was surprisingly easy for the time. You’d go into a private chat room (the AOL police wouldn’t actively monitor them) named whatever was cool at the time, with some digit after it, usually 1 through 10, since there was a maximum capacity. For example, you’d hear from some of your l33t friends that the new rooms were called “zeraw” (warez backwards, since “warez” names were banned), so you’d try like “zeraw4” or “zeraw6” until you found one that wasn’t full.
Then you’d find out who was hosting by looking to see who people were directing requests towards. Let’s call them “server”. So you’d type something like this:
/server SEND LIST
Then magically, within minutes, you’d have an email containing a numbered list with everything that the server person had. Let’s say you wanted “#129: [MP3] Counting Crows – Mr. Jones.mp3”:
/server SEND 129
And once you reached the front of the line (anywhere from minutes to hours), you’d have that message in your mailbox. And you’d spend some absurd amount of time downloading it over your 28.8 modem (I was cool, I had a 33.6).
You could even search the list:
/server FIND Counting Crows
That’s some incredible functionality for 1995. Add a global search and you have Napster.
Before I begin, let me state the following: This is my personal perspective of the history of Warez and the scene in general on America Online (AOL). How the scene developed in the beginnings, and where it has evolved to today. I also would like to thank Mat Stars, Reflux, and Da Chronic himself for their input and insight. Enjoy.
Well, as of writing this, I am 22 years old (it’s 2003 as of this writing). I chose to write this little piece on the history of AOL Warez (at least from my perspective) for two primary reasons. Firstly, it may sound ‘lame’ or whatever, but I’ve been involved in the scene in one form or another since I was 10 years old… so that’s 12 years and counting. For better or for worse, AOL Warez has played a part in my life, and it’s something I don’t wish to ignore or forget as I get older, so this is a good reminder document for me. Secondly, being the “wise sage” that I am, I feel it may be of benefit or interest to others to share my experiences and knowledge about the history of the scene.
To be fully honest, I don’t know or recall exactly how *I* first got involved. I know it was when I had a 2400 baud modem, and was trading old software (DOS, 16 color games, etc) through single line BBS’s, around 1991 I believe. I first began using AOL 2.0 back in 1993, when the first version of AOL for Microsoft Windows was released. Yes, I had tried AOL for DOS (back then, there was no version number) in 1991, but at that point, AOL was called Quantum Computer Services. And in case anyone is wondering why AOL has always “been so easy to use,” it’s because it was originally designed for the Macintosh and Apple II. Anyhow, at this point there were fewer than 1 million subscribers, chat service did not exist, and the scene had not yet been born. Obviously, this is also pre-unlimited use per month days (which did not occur until 1996).
With the advent of 9600 baud modems, public chat rooms, and soon the private rooms which began spawning on the AOL service. Back then, the internet was not for everyone. Only tech savvy people who knew what was going on ever logged on to the internet during this time period, and by tech savvy, I’m referring to people such as myself: young, adolescent boys, with a curiosity of technology and sense of adventure. (Yes, I consider myself the Tom Sawyer of the modern age). Anyways, enough background information, on to the creation of the scene…
Primarily through word of mouth, news spread about free programs being offered in chat rooms for trade and download. Prior to this, I had been doing BBS trading on boards such as Iniquity and Eternity. On AOL, this was first done in public chat rooms; soon of course, people migrated to private rooms, and the creation of the “warez” series of rooms. For teenage boys who wanted free software, and to be part of the “in” club, things were going great. But something was missing. Along came a man, calling himself “Da Chronic.” Now, if you don’t know of this nick name, stop reading beyond here, you don’t belong. Da Chronic, who at the time was a 17 year old high school student from Pittsburgh, Pennsylvania, created the first of what was to become literally thousands of programs for use on AOL, none other than “AOHell.” A fairly simple program created in Visual Basic, AOHell reached a level of popularity which has never been equaled or even rivaled (no, don’t tell me FateX was more popular, it was not). AOHell allowed people to do several basic things. Firstly, it allowed anyone, his sister, mother and dog, to create fake accounts on AOL using randomly generated information. Secondly, it had a few built in macro’s, the most popular of which was the “scrolling middle finger.” Third, you could “email bomb” or “IM bomb” people, and just be generally disruptive, which was the true intent of Da Chronic. The original version of AOHell was released around November 1994.
So at this time, AOL didn’t really do a whole lot to stop the spread of Warez on their system. I’m sure they regret this now. Had they been aggressive in the early stages of the development of the scene, I am positive that it would not have survived, just as it did not on other similar services, such as Compuserve and Prodigy. All AOL did was modify the account sign up process. Essentially, they changed the checking account creation to have some sort of validation period, and basically that was about it for a while. Of course, that didn’t stop us. Some brilliant person figured out the now infamous ‘5396’ MasterCard prefix. Simply by having the correct 4 digit CC prefix, you could still create fake accounts fairly quickly, and AOHell and similar programs automated the process for you.
The “scene” as an organized community did not establish itself until the middle of 1995, probably during the summer months. Prior to this time, such a thing as “free warez” did not exist. You traded for programs/games/utilities etc. Then along game the first known organized group, dedicated to the “free warez” concept, SHiZZa. Basically, group members from SHiZZa went around warez rooms (now being called such things as ‘cold’ or ‘thin’ ice, since the word “warez” had been banned), and recruited new members. This was taken a step further by FWA (the Free Warez Alliance, which claimed to have created the ‘freewarez’ series of private rooms, once the ‘ice’ series was also banned). Other people quickly followed suit, and created groups of their own, most notably, UPS, MySTiC, and SNT which were formed within weeks or months of SHiZZa. Groups worthy of mention who came about in the second and third waves, include Synapse and iMaGe (which iMaGe was formed via merger of Gen-X and Digital) who then later on merged to form what is now Legion, DGG (which spawned off Arise), WaY (which died off), Logic (which moved to I-Net only), and OsW (died off). I’m sure there were other groups during this time, but these are the most important and prominent ones (and the ones which I can still remember). The three dominant groups during this time were UPS, MySTiC and WaY (the latter of which, I was a part of for a few short weeks). UPSS by the way, (the AOL arm of UPS), was the first group to begin “massmailing” Warez with automated programs, and WaY took it a step further when CooLziE created IcE DroP MM’er, the first stable, fast, and fully automated MM program (it could both collect screen names from a chat room where people signed up, and then MM them all on its own).
It was also during this time when “phishing” for accounts was ever so popular. Stupid new AOL’ers just seemed to love sharing their accounts with people. At that time, it was almost too easy to steal passwords since no one made unique, hard to guess pw’s. I remember trying out passwords like sex123 and getting into accounts with ease. Of course, the other major thing which was going on was “carding.” Once you stole a person’s CC information (or more often, they ‘volunteered’ it, you could go to places such as buy.com and FedEx shit using that stolen CC info, and within a few days have a new computer, or stereo or whatever your heart desired. Now, this is a simplified explanation of how ‘phishing’ and ‘carding’ both worked, but I am not going to get into the details of those two scenes; I merely wanted to mention them because they were loosely associated with the Warez scene.
Subj: Fwd: º^º^( InSide WaReZ Issue #2 (Part 1)^º^º
Date: 97-07-27 15:21:53 EDT
Subj: º^º^( InSide WaReZ Issue #2 (Part 1)^º^º
Date: 97-07-27 14:35:28 EDT
From: BuBBLe HoP
«–¥(TRauMaTiZeD MassMailer²·º ßy: ßaNiCKuLa)¥–»
«–¥(This one is Dedicated to TaSHa, BaNiCKuLa’s True Love!)¥–»
«–¥(This Mail took 33.61719 Seconds to send)¥–»
«–¥(There are 69 out of 73 people on the MM)¥–»
«–¥(There have been: 0 Un-Retrievable Mails on This MM)¥–»
«–¥(This is Mail Number: 6 of 19 Mails)¥–»
Artwork Created by [Cybertav]
Copyright Steve Cole