Before I begin, let me state the following: This is my personal perspective of the history of Warez and the scene in general on America Online (AOL). How the scene developed in the beginnings, and where it has evolved to today. I also would like to thank Mat Stars, Reflux, and Da Chronic himself for their input and insight. Enjoy.
Well, as of writing this, I am 22 years old (itβs 2003 as of this writing). I chose to write this little piece on the history of AOL Warez (at least from my perspective) for two primary reasons. Firstly, it may sound βlameβ or whatever, but Iβve been involved in the scene in one form or another since I was 10 years oldβ¦ so thatβs 12 years and counting. For better or for worse, AOL Warez has played a part in my life, and itβs something I donβt wish to ignore or forget as I get older, so this is a good reminder document for me. Secondly, being the βwise sageβ that I am, I feel it may be of benefit or interest to others to share my experiences and knowledge about the history of the scene.
To be fully honest, I donβt know or recall exactly how I first got involved. I know it was when I had a 2400 baud modem, and was trading old software (DOS, 16 color games, etc) through single line BBSβs, around 1991 I believe. I first began using AOL 2.0 back in 1993, when the first version of AOL for Microsoft Windows was released. Yes, I had tried AOL for DOS (back then, there was no version number) in 1991, but at that point, AOL was called Quantum Computer Services. And in case anyone is wondering why AOL has always βbeen so easy to use,β itβs because it was originally designed for the Macintosh and Apple II. Anyhow, at this point there were fewer than 1 million subscribers, chat service did not exist, and the scene had not yet been born. Obviously, this is also pre-unlimited use per month days (which did not occur until 1996).
With the advent of 9600 baud modems, public chat rooms, and soon the private rooms which began spawning on the AOL service. Back then, the internet was not for everyone. Only tech savvy people who knew what was going on ever logged on to the internet during this time period, and by tech savvy, Iβm referring to people such as myself: young, adolescent boys, with a curiosity of technology and sense of adventure. (Yes, I consider myself the Tom Sawyer of the modern age). Anyways, enough background information, on to the creation of the sceneβ¦
Primarily through word of mouth, news spread about free programs being offered in chat rooms for trade and download. Prior to this, I had been doing BBS trading on boards such as Iniquity and Eternity. On AOL, this was first done in public chat rooms; soon of course, people migrated to private rooms, and the creation of the βwarezβ series of rooms. For teenage boys who wanted free software, and to be part of the βinβ club, things were going great. But something was missing. Along came a man, calling himself βDa Chronic.β Now, if you donβt know of this nick name, stop reading beyond here, you donβt belong. Da Chronic, who at the time was a 17 year old high school student from Pittsburgh, Pennsylvania, created the first of what was to become literally thousands of programs for use on AOL, none other than βAOHell.β A fairly simple program created in Visual Basic, AOHell reached a level of popularity which has never been equaled or even rivaled (no, donβt tell me FateX was more popular, it was not). AOHell allowed people to do several basic things. Firstly, it allowed anyone, his sister, mother and dog, to create fake accounts on AOL using randomly generated information. Secondly, it had a few built in macroβs, the most popular of which was the βscrolling middle finger.β Third, you could βemail bombβ or βIM bombβ people, and just be generally disruptive, which was the true intent of Da Chronic. The original version of AOHell was released around November 1994.
So at this time, AOL didnβt really do a whole lot to stop the spread of Warez on their system. Iβm sure they regret this now. Had they been aggressive in the early stages of the development of the scene, I am positive that it would not have survived, just as it did not on other similar services, such as Compuserve and Prodigy. All AOL did was modify the account sign up process. Essentially, they changed the checking account creation to have some sort of validation period, and basically that was about it for a while. Of course, that didnβt stop us. Some brilliant person figured out the now infamous β5396β MasterCard prefix. Simply by having the correct 4 digit CC prefix, you could still create fake accounts fairly quickly, and AOHell and similar programs automated the process for you.
The βsceneβ as an organized community did not establish itself until the middle of 1995, probably during the summer months. Prior to this time, such a thing as βfree warezβ did not exist. You traded for programs/games/utilities etc. Then along game the first known organized group, dedicated to the βfree warezβ concept, SHiZZa. Basically, group members from SHiZZa went around warez rooms (now being called such things as βcoldβ or βthinβ ice, since the word βwarezβ had been banned), and recruited new members. This was taken a step further by FWA (the Free Warez Alliance, which claimed to have created the βfreewarezβ series of private rooms, once the βiceβ series was also banned). Other people quickly followed suit, and created groups of their own, most notably, UPS, MySTiC, and SNT which were formed within weeks or months of SHiZZa. Groups worthy of mention who came about in the second and third waves, include Synapse and iMaGe (which iMaGe was formed via merger of Gen-X and Digital) who then later on merged to form what is now Legion, DGG (which spawned off Arise), WaY (which died off), Logic (which moved to I-Net only), and OsW (died off). Iβm sure there were other groups during this time, but these are the most important and prominent ones (and the ones which I can still remember). The three dominant groups during this time were UPS, MySTiC and WaY (the latter of which, I was a part of for a few short weeks). UPSS by the way, (the AOL arm of UPS), was the first group to begin βmassmailingβ Warez with automated programs, and WaY took it a step further when CooLziE created IcE DroP MMβer, the first stable, fast, and fully automated MM program (it could both collect screen names from a chat room where people signed up, and then MM them all on its own).
It was also during this time when βphishingβ for accounts was ever so popular. Stupid new AOLβers just seemed to love sharing their accounts with people. At that time, it was almost too easy to steal passwords since no one made unique, hard to guess pwβs. I remember trying out passwords like sex123 and getting into accounts with ease. Of course, the other major thing which was going on was βcarding.β Once you stole a personβs CC information (or more often, they βvolunteeredβ it, you could go to places such as buy.com and FedEx shit using that stolen CC info, and within a few days have a new computer, or stereo or whatever your heart desired. Now, this is a simplified explanation of how βphishingβ and βcardingβ both worked, but I am not going to get into the details of those two scenes; I merely wanted to mention them because they were loosely associated with the Warez scene.