Date 2000Founded unknownSubmitted By Contributed By: PHAT Addition:ScSaSource AOL-Files.com/FDO-Files.com Archive The Con/Con punt is actually a Windows exploit that can done through AOL. It only affects users in chatrooms with their sounds turned on. To do it, you simply sent “{S /con/con” to the chat and everyone with their sounds turned on will get a “blue screen” error. However, AOL did not like this punt because grandma and newbies.....

Date 2000Founded Rikky?Submitted By Tau and Pure (who submitted similar information)Source AOL-Files.com/FDO-Files.com Archive Dead, aka “ded”, screen names are screen names that can be accessed even though they technically belong to no account. The drawbacks are that you cannot send mail from them and that it takes a few steps to do. Here you will learn how to do it in 3 easy steps. No special tools are required......

Date 2000Founded unknownSubmitted By PHATSource AOL-Files.com/FDO-Files.com Archive AIMers were able to be punted offline with ease. The trick was simple enough. Send the AIM victim an Instant Message with the message &.#770;. The user was immediately punted from AIM and often even had to restart. The string &.#771; turned their screen fuzzy. The release of AIM 4.1? fixed this punt method.

Date 1997 it could be done using AOL 3.0 32-bit and later using 4.0 and 2.5Founded VariousSubmitted By TauSource AOL-Files.com/FDO-Files.com Archive Cloning, as it has come to be called, is the process of signing onto more than one screen name simultaneously on the same computer. There are however two restrictions that you should be aware about before beginning. First, you have to use whatever America Online version you are currently.....

Date 1996Founded VariousSubmitted By PHATSource AOL-Files.com/FDO-Files.com Archive It started with early versions of AOL (2.5 through late 4.0). AOLers were often punted offline via constant strings of gibberish HTML or other text sent to victims in IM’s. With 2.5 and 3.0, the text didn’t matter as much as how fast your prog could send IMs. Most computers at the time 2.5/3.0 was around were Pentium I’s or lower and.....
VPD Version 50a

Date Late 1996Founded UnknownSubmitted By O0OSource AOL-Files.com/FDO-Files.com Archive There were various versions of VPD but one of the first for the 16-bit AOL 3.0 client was v.50a. 50a supported the ability to browse any AOL form and look at the FDO scripting of it. Now this was possible using Atomic Debugger, however, Atomic Debugger’s atom trace feature was very buggy and the program usually crashed when opening large forms......
Star Tool AOL 2.5/3.0 16 bit

Date 1996Founded Unknown, Hexed and Released by Mad MiserySubmitted By O0OSource AOL-Files.com/FDO-Files.com Archive This was a huge discovery for PC AOLers. Up until this point PCers were unable to do the things Mac hax0rs were able to with their version of the Star Tool, called Utilities. The Star tool for 16 bit AOL clients came with a limited Atomic Debugger and an invoker for f1 tokens. Within weeks of.....
Generating OH/Invoice/Internal Certs

Date 1995-96Founded UnknownSubmitted By O0OSource AOL-Files.com/FDO-Files.com Archive Using any internal account it was possible to generate OH/Invoice/Internal certs as long as you had a valid promo code for those account types. There was also a separate tool which allowed a cert to be rearmed. This resulted in hundreds of unauthorized OH accounts and many invoice and internal accounts being created. AOL patched this sometime in 1996 and now you.....
Creating 12 Char SNs on AOL 2.7 and Possibly 18 Chars

Date 2000 Founded Hypah Submitted By HypahSource AOL-Files.com/FDO-Files.com Archive The indent trick originally allowed 12 char SNs on AOL 2.7 and presumably would have let 18 char names be made on new AOL’s. However, AOL started double-checking the length in June-July 2000 which is really gay because it prevented many AIMs from being converted on 2.7 as well as longer SNs being made.

ACI management’s late fall 1998 announcement on procedure for reporting compromised CL accounts is a prime illustration of AOL’s painfully slow reflex in dealing with serious ongoing problems. In fact, they move so slowly sometimes we wonder if they are still breathing. Their tendency to shelve any progress on serious issues until so much damage has been done and there’s so much negative publicity that.....
AOL Warez – The History of AOL Warez – AOL Hacking

Before I begin, let me state the following: This is my personal perspective of the history of Warez and the scene in general on America Online (AOL). How the scene developed in the beginnings, and where it has evolved to today. I also would like to thank Mat Stars, Reflux, and Da Chronic himself for their input and insight. Enjoy.

Well, as of writing this, I am 22 years old (it’s 2003 as of this writing). I chose to write this little piece on the history of AOL Warez (at least from my perspective) for two primary reasons. Firstly, it may sound ‘lame’ or whatever, but I’ve been involved in the scene in one form or another since I was 10 years old… so that’s 12 years and counting. For better or for worse, AOL Warez has played a part in my life, and it’s something I don’t wish to ignore or forget as I get older, so this is a good reminder document for me. Secondly, being the “wise sage” that I am, I feel it may be of benefit or interest to others to share my experiences and knowledge about the history of the scene.

To be fully honest, I don’t know or recall exactly how I first got involved. I know it was when I had a 2400 baud modem, and was trading old software (DOS, 16 color games, etc) through single line BBS’s, around 1991 I believe. I first began using AOL 2.0 back in 1993, when the first version of AOL for Microsoft Windows was released. Yes, I had tried AOL for DOS (back then, there was no version number) in 1991, but at that point, AOL was called Quantum Computer Services. And in case anyone is wondering why AOL has always “been so easy to use,” it’s because it was originally designed for the Macintosh and Apple II. Anyhow, at this point there were fewer than 1 million subscribers, chat service did not exist, and the scene had not yet been born. Obviously, this is also pre-unlimited use per month days (which did not occur until 1996).

With the advent of 9600 baud modems, public chat rooms, and soon the private rooms which began spawning on the AOL service. Back then, the internet was not for everyone. Only tech savvy people who knew what was going on ever logged on to the internet during this time period, and by tech savvy, I’m referring to people such as myself: young, adolescent boys, with a curiosity of technology and sense of adventure. (Yes, I consider myself the Tom Sawyer of the modern age). Anyways, enough background information, on to the creation of the scene…

Primarily through word of mouth, news spread about free programs being offered in chat rooms for trade and download. Prior to this, I had been doing BBS trading on boards such as Iniquity and Eternity. On AOL, this was first done in public chat rooms; soon of course, people migrated to private rooms, and the creation of the “warez” series of rooms. For teenage boys who wanted free software, and to be part of the “in” club, things were going great. But something was missing. Along came a man, calling himself “Da Chronic.” Now, if you don’t know of this nick name, stop reading beyond here, you don’t belong. Da Chronic, who at the time was a 17 year old high school student from Pittsburgh, Pennsylvania, created the first of what was to become literally thousands of programs for use on AOL, none other than “AOHell.” A fairly simple program created in Visual Basic, AOHell reached a level of popularity which has never been equaled or even rivaled (no, don’t tell me FateX was more popular, it was not). AOHell allowed people to do several basic things. Firstly, it allowed anyone, his sister, mother and dog, to create fake accounts on AOL using randomly generated information. Secondly, it had a few built in macro’s, the most popular of which was the “scrolling middle finger.” Third, you could “email bomb” or “IM bomb” people, and just be generally disruptive, which was the true intent of Da Chronic. The original version of AOHell was released around November 1994.

So at this time, AOL didn’t really do a whole lot to stop the spread of Warez on their system. I’m sure they regret this now. Had they been aggressive in the early stages of the development of the scene, I am positive that it would not have survived, just as it did not on other similar services, such as Compuserve and Prodigy. All AOL did was modify the account sign up process. Essentially, they changed the checking account creation to have some sort of validation period, and basically that was about it for a while. Of course, that didn’t stop us. Some brilliant person figured out the now infamous ‘5396’ MasterCard prefix. Simply by having the correct 4 digit CC prefix, you could still create fake accounts fairly quickly, and AOHell and similar programs automated the process for you.

The “scene” as an organized community did not establish itself until the middle of 1995, probably during the summer months. Prior to this time, such a thing as “free warez” did not exist. You traded for programs/games/utilities etc. Then along game the first known organized group, dedicated to the “free warez” concept, SHiZZa. Basically, group members from SHiZZa went around warez rooms (now being called such things as ‘cold’ or ‘thin’ ice, since the word “warez” had been banned), and recruited new members. This was taken a step further by FWA (the Free Warez Alliance, which claimed to have created the ‘freewarez’ series of private rooms, once the ‘ice’ series was also banned). Other people quickly followed suit, and created groups of their own, most notably, UPS, MySTiC, and SNT which were formed within weeks or months of SHiZZa. Groups worthy of mention who came about in the second and third waves, include Synapse and iMaGe (which iMaGe was formed via merger of Gen-X and Digital) who then later on merged to form what is now Legion, DGG (which spawned off Arise), WaY (which died off), Logic (which moved to I-Net only), and OsW (died off). I’m sure there were other groups during this time, but these are the most important and prominent ones (and the ones which I can still remember). The three dominant groups during this time were UPS, MySTiC and WaY (the latter of which, I was a part of for a few short weeks). UPSS by the way, (the AOL arm of UPS), was the first group to begin “massmailing” Warez with automated programs, and WaY took it a step further when CooLziE created IcE DroP MM’er, the first stable, fast, and fully automated MM program (it could both collect screen names from a chat room where people signed up, and then MM them all on its own).
It was also during this time when “phishing” for accounts was ever so popular. Stupid new AOL’ers just seemed to love sharing their accounts with people. At that time, it was almost too easy to steal passwords since no one made unique, hard to guess pw’s. I remember trying out passwords like sex123 and getting into accounts with ease. Of course, the other major thing which was going on was “carding.” Once you stole a person’s CC information (or more often, they ‘volunteered’ it, you could go to places such as buy.com and FedEx shit using that stolen CC info, and within a few days have a new computer, or stereo or whatever your heart desired. Now, this is a simplified explanation of how ‘phishing’ and ‘carding’ both worked, but I am not going to get into the details of those two scenes; I merely wanted to mention them because they were loosely associated with the Warez scene.