AIM Account Lists

Last modified on 1/5/2003

middlefinger:Sxido#9CMicxJX
thebeast:paste3k
cuatro:cuAtRoC(3jCUWox
wickedclowns:df3fsaXuZZ:/
realmonsters:bl()wm3&***F
jeffgordon:ZuPsZuS821JDWQ
headphones:HoLLaHoLLa*@JX
wyoming:WyOmNiGx*@IOC
mysterymen:WOrdDStiNKY@*X
wet the bed:F#IUIJINSJ@!!
ThomasJefferson:h)LaLa*@JCXXZ
jukebox:jUke3B0XwCI@#!
jackfrost:J4CkCIjrCOrfF
supersoaker:1FUCKen0\/\/n
jellybeans:FucKHziD9t3jC
shifty:Buxf94mCZZA3
eyecandy:=JO#****E9cJ
Assassins:YoYoYDF*(#CXW
heave:fadfadsfsdaf
sandbox:siZa8DjSDjcIE
victims:pAzte2OwZNdiS
replacements:FEi#CIJEWiksZ
littlerascals:F#i jCjxisa
armymen:FH*CHbuc73k
LastNight:WeRdI*D*#NMCIz
hiding:C(3mCIJ#nxiAZZc
hersheykisses:CoOlC)EJ#U *X
j4y:p4st320o2
r0b:pastewuzhere
moses:pastewuzhere
h4k:pastewuzhere
linuxclient:cool1
p4ste:fw3fddaaaa
begone:321paste000
katey:Ppaste39232!
water bottLe:blazepazt3
showed:321paste000
bahamen:f44tr4f4ff

Old AOL Accounts

OLD AOL Accounts (1/5/2002) rocketpower:jups1xq highclass:px03uxa bulletboys:fj8csua genisee:p4st37x1 CatlinsWay:c4tl1nw4 acmehour:p4st300a themovie:m0v1e88a nba2k3:nb400s birchbeer:p0x4t2s nuckel:sizzer12 blackguy:fc8cuszx quadride:pa5t300x quading:etsap00x payper:past377x or diamond dontyouever:foc0XIasX kinggeorge:p45teuXx thejaz:pD8xuAa LatinoVelvet:pastey92 madvibes:p00xua22 millkbone:shiZ00w n2deep:pa7teqq sonnyspoon:pas88qa traybag:pa84iXa flyingsquirrel:pa9ficzx jamesstewart:pas9xiew benwallace:p48cxo8 {working}

AOHell v3.0 Rage Against The Machine by Da Chronic

For the last year, America Online has fought a freely-distributed program called AOHell, which allows would-be hackers unlimited free access to the system–in part, by exploiting AOL’s free trial disks.

The program provides powerful add-ons to AOL software, but also exploits bugs in AOL’s system to allow high-tech harrassing of users in chat rooms and via e-mail. In the documentation for AOHell, its creator explains why he wrote the program and its connection to AOL’s hypocritical stance on child pornography.

*******AOHell v3.0 Rage Against The Machine*******
By:
Da Chronic
Part I ——————- What is AOHell?
Part II ——————- The features in AOHell v3.0
Part III ——————- Is it safe to use AOHell?
Part IV ——————- Why I made AOHell

Digital5k.com

Digital5k.com

aol progz… a digital throw back to AOL, 1995.

one of the main reasons that i decided to recreate my digital5k.com website was the constant memories of the AOL progz days.  i won’t lie, there are redundant reminders of my AOL/visual basic (vb)/C++ childhood.  it was a great time in life and the internet, if you ask me.  let’s start off by how it all caught my attention and obsession… ascii art – which doomed my future and solidified my career in computers, programming, development and marketing.

2014-10-25 10_14_23-aol progz… a digital throw back to AOL, 1995.

yep, ascii art was the one little element that attack my attention span and made me say ‘whoa, that’s pretty cool’.  better known in those days as scrollers or macros.  a macro is simple font characters put together to form a type of pre-digital art.  i’ll never forget the first time i signed into AOL and say that beautiful scroll ascii art by ao-hell.

AOHellSplashScreen (1)

i was in 6th grade.  who knows how old i was, i don’t feel like doing the math.  i had just moved to the hell hole known as _____ from Houston, Texas.  i had no friends.  i knew nobody.  i just wanted to go home.  since Texas schools let out a few weeks earlier, i had some time to kill.  a very dangerous thing for a teenager.  what is a borderline anti social teen to do in a city with no friends?  go on the internet with the elite speed of 56 bits per second.

for those of us who remember, AOL was very… fucked.  the horrible chatrooms, stupid interface, laggy system and overall confusing nature, yet – it’s all we had.  the internet was a different place back in 1995.  images of a woman’s breasts were downloaded one pixel line at a time.  often stopping right above the nipple or right below the belly button.  there were no scams, very little spam, limited advertising and an innocence that can never be restored.  the internet was the preacher’s virgin daughter that was just getting ready to leave home, go off to college and get fucked, hard.

it took 3-4 attempts to connect to AOL back then, i would go on to later know the swift backdoor, alternate numbers and general brute force attacks that would prioritize my place in dial up line.  once you gained a stable connection, it was a release of endorphins that no drug has been able to reignite in my brain.  it was instant freedom.  no reality, no physical or gravitational limits, nobody to answer to.  it was an open digital playground with visual basic as monkey bars and the rush of adrenaline for swings.  it was a beautiful feeling for a child at the age of 12 with no real world experience.

finally,  you’re logged into AOL and you’re at the horrible start screen.  let’s go to a chatroom and see what’s popping.  ASL?  remember that?  jesus christ, why do i?  i must have been in a basketball related chatroom when i saw the very thing that would literally go on to change my life.  for the best.  a fucking scrolling advertisement for an aol prog known as ao-hell in an ascii format.

when i saw the 2 line scroll in a basketball chatroom i was first intrigued and then a bit shocked.  my initial thought was, what the hell is this?  i had no idea what it was, but i knew i needed it.  i needed to own it.  i needed to download it.  i needed to run this application.  just by the name, i knew it was something i would appreciate.
aol25_940x700-300x211

i started to IM the person who had ran this ao-hell prog.  the username?  that, too i will never forget – da chronic.

after 10-20 ignored IM’s i finally got an email.  a bit confused, i checked out the email.  it was blank.  cocksucker.  but wait, there’s an attachment?  aohell32.exe?  this must be the prog i’ve seen advertised.  without caution, i download and run it… and with that, my career choice is altered in a very dramatic way.

wait, a tool that i can use to flood emails? scroll and flood chatrooms?  boot people offline and cause all kinds of general hell and annoyances?  this is what i want.  this is what i need – this is what i want to make.  however, before i even thought about how/what it took to make one, i needed to study them all.  i cannot honestly tell you how many hours i spent in my bedroom over the next 2 years downloading, running, studying and then networking with the AOL progs and their programmers.  a few huge ones stick out for some reason for me;gothic nightmares, fate zero, millennium, pepsi, havok, ao-hell and the prophecy trilogy by unab0mber.

Examine Object Info(EOI) from any AOL account

Date January 1998Founded Slushie and UaertSubmitted By O0OSource AOL-Files.com/FDO-Files.com Archive Slushie and Uaert found that the Rw token was not viewruled nor rostered. By sending the Rw token and an arg such as 56-2923 you could pull up the Examine Object Info for the token. EOI is used mainly in conjunction with Rainman and was valuable because it gave information on who created the object, which tokens linked to…

New Policy On Reporting Compromised Accounts

ACI management’s late fall 1998 announcement on procedure for reporting compromised CL accounts is a prime illustration of AOL’s painfully slow reflex in dealing with serious ongoing problems. In fact, they move so slowly sometimes we wonder if they are still breathing. Their tendency to shelve any progress on serious issues until so much damage has been done and there’s so much negative publicity that…
AOL Warez – The History of AOL Warez – AOL Hacking

AOL Warez – The History of AOL Warez – AOL Hacking

Before I begin, let me state the following: This is my personal perspective of the history of Warez and the scene in general on America Online (AOL). How the scene developed in the beginnings, and where it has evolved to today. I also would like to thank Mat Stars, Reflux, and Da Chronic himself for their input and insight. Enjoy.

Well, as of writing this, I am 22 years old (it’s 2003 as of this writing). I chose to write this little piece on the history of AOL Warez (at least from my perspective) for two primary reasons. Firstly, it may sound ‘lame’ or whatever, but I’ve been involved in the scene in one form or another since I was 10 years old… so that’s 12 years and counting. For better or for worse, AOL Warez has played a part in my life, and it’s something I don’t wish to ignore or forget as I get older, so this is a good reminder document for me. Secondly, being the “wise sage” that I am, I feel it may be of benefit or interest to others to share my experiences and knowledge about the history of the scene.

To be fully honest, I don’t know or recall exactly how I first got involved. I know it was when I had a 2400 baud modem, and was trading old software (DOS, 16 color games, etc) through single line BBS’s, around 1991 I believe. I first began using AOL 2.0 back in 1993, when the first version of AOL for Microsoft Windows was released. Yes, I had tried AOL for DOS (back then, there was no version number) in 1991, but at that point, AOL was called Quantum Computer Services. And in case anyone is wondering why AOL has always “been so easy to use,” it’s because it was originally designed for the Macintosh and Apple II. Anyhow, at this point there were fewer than 1 million subscribers, chat service did not exist, and the scene had not yet been born. Obviously, this is also pre-unlimited use per month days (which did not occur until 1996).

With the advent of 9600 baud modems, public chat rooms, and soon the private rooms which began spawning on the AOL service. Back then, the internet was not for everyone. Only tech savvy people who knew what was going on ever logged on to the internet during this time period, and by tech savvy, I’m referring to people such as myself: young, adolescent boys, with a curiosity of technology and sense of adventure. (Yes, I consider myself the Tom Sawyer of the modern age). Anyways, enough background information, on to the creation of the scene…

Primarily through word of mouth, news spread about free programs being offered in chat rooms for trade and download. Prior to this, I had been doing BBS trading on boards such as Iniquity and Eternity. On AOL, this was first done in public chat rooms; soon of course, people migrated to private rooms, and the creation of the “warez” series of rooms. For teenage boys who wanted free software, and to be part of the “in” club, things were going great. But something was missing. Along came a man, calling himself “Da Chronic.” Now, if you don’t know of this nick name, stop reading beyond here, you don’t belong. Da Chronic, who at the time was a 17 year old high school student from Pittsburgh, Pennsylvania, created the first of what was to become literally thousands of programs for use on AOL, none other than “AOHell.” A fairly simple program created in Visual Basic, AOHell reached a level of popularity which has never been equaled or even rivaled (no, don’t tell me FateX was more popular, it was not). AOHell allowed people to do several basic things. Firstly, it allowed anyone, his sister, mother and dog, to create fake accounts on AOL using randomly generated information. Secondly, it had a few built in macro’s, the most popular of which was the “scrolling middle finger.” Third, you could “email bomb” or “IM bomb” people, and just be generally disruptive, which was the true intent of Da Chronic. The original version of AOHell was released around November 1994.

So at this time, AOL didn’t really do a whole lot to stop the spread of Warez on their system. I’m sure they regret this now. Had they been aggressive in the early stages of the development of the scene, I am positive that it would not have survived, just as it did not on other similar services, such as Compuserve and Prodigy. All AOL did was modify the account sign up process. Essentially, they changed the checking account creation to have some sort of validation period, and basically that was about it for a while. Of course, that didn’t stop us. Some brilliant person figured out the now infamous ‘5396’ MasterCard prefix. Simply by having the correct 4 digit CC prefix, you could still create fake accounts fairly quickly, and AOHell and similar programs automated the process for you.

The “scene” as an organized community did not establish itself until the middle of 1995, probably during the summer months. Prior to this time, such a thing as “free warez” did not exist. You traded for programs/games/utilities etc. Then along game the first known organized group, dedicated to the “free warez” concept, SHiZZa. Basically, group members from SHiZZa went around warez rooms (now being called such things as ‘cold’ or ‘thin’ ice, since the word “warez” had been banned), and recruited new members. This was taken a step further by FWA (the Free Warez Alliance, which claimed to have created the ‘freewarez’ series of private rooms, once the ‘ice’ series was also banned). Other people quickly followed suit, and created groups of their own, most notably, UPS, MySTiC, and SNT which were formed within weeks or months of SHiZZa. Groups worthy of mention who came about in the second and third waves, include Synapse and iMaGe (which iMaGe was formed via merger of Gen-X and Digital) who then later on merged to form what is now Legion, DGG (which spawned off Arise), WaY (which died off), Logic (which moved to I-Net only), and OsW (died off). I’m sure there were other groups during this time, but these are the most important and prominent ones (and the ones which I can still remember). The three dominant groups during this time were UPS, MySTiC and WaY (the latter of which, I was a part of for a few short weeks). UPSS by the way, (the AOL arm of UPS), was the first group to begin “massmailing” Warez with automated programs, and WaY took it a step further when CooLziE created IcE DroP MM’er, the first stable, fast, and fully automated MM program (it could both collect screen names from a chat room where people signed up, and then MM them all on its own).
It was also during this time when “phishing” for accounts was ever so popular. Stupid new AOL’ers just seemed to love sharing their accounts with people. At that time, it was almost too easy to steal passwords since no one made unique, hard to guess pw’s. I remember trying out passwords like sex123 and getting into accounts with ease. Of course, the other major thing which was going on was “carding.” Once you stole a person’s CC information (or more often, they ‘volunteered’ it, you could go to places such as buy.com and FedEx shit using that stolen CC info, and within a few days have a new computer, or stereo or whatever your heart desired. Now, this is a simplified explanation of how ‘phishing’ and ‘carding’ both worked, but I am not going to get into the details of those two scenes; I merely wanted to mention them because they were loosely associated with the Warez scene.